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청소년 사행성 게임 이용 동기에 관한 연구

원문정보

A study on teenagers’ motivation of speculative game use

나지영, 정형원

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

Although various studies have dealt with gambling games so far, studies on the motives of the teenager’s gambling games are still very weak. Youths experiencing gambling games have various problems like psychiatric problems like learning problem and anxiety and depression, problem in their family and problems like increase of lie, etc. To establish a prediction and a measure of this problem fundamentally, the study on why the youth joins in these gambling games is needed. The factorial experiment and reliability analysis was done in order to investigate the validity of the questionnaire and reliability. This study also use Pearson Correlation Model and Linear Regression Analysis. Consequently, external factors such as school adaptation and parental monitoring can have a greater impact than internal factors in the motives of the teenager’s gambling games. This study will contribute to prevent youth from accessing the Internet gambling games and to solute the problem from it.

목차

ABSTRACT
 1. 서론
 2. 이론적 배경 및 선행 연구
  2.1 사행성과 사행성 게임
  2.2 청소년의 사행성 게임
  2.3 선행연구
 3. 연구설계
  3.1 연구 모형
  3.2 연구 가설
  3.3 연구방법
 4. 연구 결과
  4.1 표본의 일반적인 특성 분석
  4.2 타당성 및 신뢰성 분석
  4.3 연구 문제 및 가설 검증
 5. 결론
  5.1 연구의 요약
  5.2 연구의 시사점
 참고문헌

저자정보

  • 나지영 Ji-young Na. 이화여자대학교 일반대학원 디지털 미디어 학과 박사 과정
  • 정형원 Hyung-Won Jung. 광운대학교 정보콘텐츠대학원 게임학과 주임교수, 한국컴퓨터게임학회 부회장

참고문헌

자료제공 : 네이버학술정보

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