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논문검색

Analysis of ACE(Adaptive Communication Environment) for Design of Game Network

원문정보

Hyun-Jea Ryu, Jae-Hwan Bae

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초록

영어

ACE (ADAPTIVE Communication Environment) is a flexible and portable, allowing high-performance applications in a network game developers will increase further, the error is an open source network that can help easier and faster, while reducing development. Server architecture of the network game, PtoP server architecture, a single server architecture, multi-server architecture, server architecture, symmetric, asymmetric and divided into server architecture. Haebomyeon analyze the framework of ACE OS abstraction layer, Wrapper facade layer, the framework layer, is composed of a network layer. Each layer of the lower layer to re-use the class to abstract more general than their function. This means that any given task with the ACE generally be implemented in various ways according to the development or design requirements. Paper, we try to apply a network game developers ACE through an open source network analysis.

목차

ABSTRACT
 1. Introduction
 2. Related Research
  2.1 PtoP server architecture
  2.2 Single Server Architecture
  2.3 Multi-Server Architecture
  2.4 Symmetric server architecture
  2.5 Asymmetric server architecture
  2.6 Vertical extension model
  2.7 horizontal scalability model
 3. ACE Frameworks
 4. Conclusion
 References

저자정보

  • Hyun-Jea Ryu Department of Computer Media Engineering, Tongmyong University Graduate and Department of Game Engineering, Tongmyong University
  • Jae-Hwan Bae Department of Computer Media Engineering, Tongmyong University Graduate and Department of Game Engineering, Tongmyong University

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자료제공 : 네이버학술정보

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