원문정보
초록
영어
The ISO international standard for H-Anim defines the hierarchical structure of a humanoid model that can be used for generating human like motion. In general, motion capture animation can be programmed manually or graphics tools that have the function of generating animation can be used. In these cases, the modeling and animation are dependent on the program or tools used. To enhance the portability of motion capture animation in any programming environment, an exchangeable data format for H-Anim modeling and animation is required. In this paper, a method for defining H-Anim model and animation data using motion capture is defined. It includes conversion algorithms for generating H-Anim model and animation data from general 3D character and motion capture data. The resulting modeling and animation data can be displayed using a general X3D browser.
목차
I. INTRODUCTION
II. H-ANIM CHARACTER ANIMATION PROCESS
III. H-ANIM CHARACTER MODELING DATA
IV. MOTION DATA DEFINITION OF AN H-ANIM CHARACTER
V. CONVERSION OF MOTION CAPTURE DATA INTO X3D INTERPOLATORS
VI. IMPLEMENTATION OF AN H-ANIM VIEWER AND EDITOR
VII. H-ANIM X3D AUTHORING TOOLS STRATEGY
VIII. CONSIDERATIONS ABOUT POSSIBLE REVISIONS TO H-ANIM SPECIFICATION
IX. CONCLUSIONS
ACKNOWLEDGMENT
REFERENCES