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著作權과 쉬링크랩 라이선스 상의 S/W Reverse Engineering의 法的 地位

원문정보

Can Shrink-wrap Licenses overrider Software Reverse Engineering?

저작권과 쉬링크랩 라이선스 상의 S/W Reverse Engineering의 법적 지위

孫承佑

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초록

영어

A major fair-access issue has arisen regarding situations where a copyright holder attempts to restrict a reverse engineering right by copyright infringement litigation, contractual shrink-wrap licenses or a protective system that defeats the reverse engineering permissible under the "fair-use" doctrine. Reverse engineering computer software is defined as the process of studying a computer program to obtain useful and detailed insight into the functional mechanisms of the work. Reverse engineering commonly involves copying an original program without the permission of a copyright owner. Indeed, the owners seek to prevent reverse engineering by bringing infringement suits, imposing contractual limitations or installing technological impediments. In the United States, the Digital Millennium Copyright Act ("DMCA") provides a software vendor with extra protection for its protective system, and allows reverse engineering only for the purpose of interoperability. The Uniform Computer Information Transactions Act ("UCITA") makes a shrink-wrap license enforceable even if it contains a term prohibiting reverse engineering. These protectionist measures ensure that a copyright holder can dominate the computer software industryby restricting reverse engineering. Although the Computer Program Protection Act in Korea allows a reverse engineering purporting to achieve interoperability as exception, this is still not enough to strike balance between a copyright owner' interest and public rights to access to a copyrighted work. The current trend toward copyright protectionism undermines the copyright balance thus/ the critical question regarding clarification of the reverse engineering right should be answered by policymakers in terms of reconciliation between copyright, contract and competition policy.

목차

I. 리버스 엔지니어링의 技術的 理解와 法的 問題點
  1. S/W 리버스 엔지니어링의 槪念과 分析方法
  2. 法的 爭點
 II. 著作權法上의 리버스 엔지니어링
  1. 아이디어와 表現 二分法
  2. 리버스 엔지니어링의 公正利用: Sony Case
 III. 互換性 目的의 리버스 엔지니어링
  1. DMCA上의 리버스 엔지니어링
  2. 컴퓨터프로그램保護法上의 逆分析
 IV. 라이선스 契約에 의한 리버스 엔지니어링 禁止
  1. 쉬링크랩 라이선스(shrink-wrap license)
  2. 契約에 의한 逆分析禁止의 妥當性
 V. 結論
 참고운헌
 Abstract

저자정보

  • 孫承佑 손승우. 프로그램심의조정위원회 책임연구원, 법학박사

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