원문정보
The Effects of Group Game Activities Using Fairy Tales on Young Children's Autonomous Behavior
초록
영어
The purpose of this study was to examine the effects of group game activities using fairy tales on the autonomous behavior of young children. The Participants were 36 five-year-old young children attending two different classes of two public kindergartens located in Ulsan Metropolitan City. The experimental group consists of 18 young children (7 boys, 11 girls) of class A at the kindergarten attached to N Elementary School. The control group consists of 18 young children (8 boys, 10 girls) of class B at the Kindergarten attached to B Elementary School.「A Test on Young Children's Autonomy」constructed by Lee(2007) was used to measure the participants' autonomous behaviour. This test comprises 54 items on five daily-activity categories which include arrival and planning, free choice activities, clean-up and transition, group activities, and evaluation and departure. The group game activities using fairy tales were administered to the experimental group, while the general kindergarten curricula in line with daily topics based on Nuri Curriculum Guide for five-year-olds were administered to the control group. The group game activities for experimental treatments had been conducted by the researcher twice a week from May 7, 2012 (Monday) to July 13, 2012 (Friday), totalling 20 sessions. Each session lasted 50 minutes from 10:30 AM during the large group activity time on Thursday and Friday. The results of this study were as follows: The group game activities using fairy tales lead to statistically significant differences in the autonomous behavior of young children(p< .001). This indicates that the group game activities using fairy tales have positive effects on the autonomous behavior of young children.
한국어
본 연구는 동화를 활용하여 만드는 집단게임 활동이 유아 자율행동에 어떠한 영향을 미치는지 알아보는 데에 그 목적이 있다. 연구대상은 울산광역시에 소재한 2개의 공립유치원에 재원중인 2학급 만 5세 유아 36명이었다. 연구도구는 유아 자율행동을 측정하기 위해 이학선(2007)에 의해 개발된「유아 자율행동 검사」도구를 사용하였다. 그 결과 실험집단과 통제집단의 자율행동에서 유의한 차이가 나타나 동화를 활용하여 만드는 집단게임 활동이 유아 자율행동에 긍정적인 효과가 있다는 것을 시사한다.