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논문검색

Camera Motion Editor Tool and its Editing Method of CMF and MOT by Using Interactive Ride Game Contents Development

초록

영어

Representation method of interactive ride game contents can be characterized as a synchronize process between the X, Y, Z coordinate value - camera path data of stereophonic imaginary world of which spreading through digital screen, and physical movement of motion chair. This paper introduced a motion frame editor tool and method of interactive ride game contents which allows modifying motion frame, and shows appropriate adaptability on multimedia content developing program. While data being modified by motion frame editing tool inside of UNITY 3D Game Engine. Data can be directly identified as the coordinate changes of X, Y, Z follow by the movement of camera, it is possible to shorten the production period and cut spending. In addition, comparing with using input operation of mouse drawing method during the editing period of a whole project, we hope to present a more convenient editing operation that can help improving interactive ride game contents service.

목차

Abstract
 1. Introduction
 2. Related Works
 3. System Construction
  3.1. Camera Motion Graph Information Creation
  3.2. Camera Motion Graph Information Modification
  3.3 Camera Motion Graph Information Saving
  3.4 Camera Motion Graph Information Variation
 4. CMF and MOT File Editing
 5. Conclusion
 Acknowledgements
 References

저자정보

  • Hyungjin Jeon Department of Visual Contents, Graduate School, Dongseo University, Busan, South Korea
  • Eeljin Chae Department of Visual Contents, Graduate School, Dongseo University, Busan, South Korea
  • Hongsik Pak Department of Visual Contents, Graduate School, Dongseo University, Busan, South Korea
  • Taesoo Yun Department of Visual Contents, Graduate School, Dongseo University, Busan, South Korea

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