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논문검색

게임 이용자의 정신 건강 신념과 자기 해석이 공격성에 미치는 효과에 관한 연구

원문정보

The Effect of Mental Health Belief and Self-Construal Focused on Intrapersonal level of player

이혜림, 정의준

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

The current study examined whether and how players’ aggression is affected by playing games focused on Intrapersonal level of player. In contrast to most existing studies, our study asks about crucial underlying factors among the general game population and thereby investigates mental health belief, interdependent and independent self-construal, game-efficacy, loneliness, depression, gender and age. Results show that mental health belief is particularly important to the players because their aggressive tendencies are greatly diminished. Independent self-construal and game efficacy reduced the levels of players’ aggression. Interestingly, both depression and loneliness decreased the levels of players’ aggression. Results and implications are discussed.

목차

ABSTRACT
 1. 서론
 2. 선행 연구 검토 및 가설
  2.1 공격성과 건강신념
  2.2 공격성과 독립적/상호의존적 자기해석
  2.3 공격성과 게임자아효능감
  2.4 공격성과 고독감, 우울감
 3. 연구 방법
  3.1 연구 설계
  3.2 설문 척도
 4. 연구 분석 결과
  4.1 상관분석
  4.2 회귀분석
 5. 결론 및 논의
 ACKNOWLEDGMENTS
 참고문헌

저자정보

  • 이혜림 Hye Rim Lee. 건국대학교
  • 정의준 Eui Jun Jeong. 건국대학교

참고문헌

자료제공 : 네이버학술정보

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