원문정보
초록
영어
The aim of this study is to verify the effects of user experiences such as present, flow and arousal between game play under 3D virtual environment(VE) and general video game play. For this purpose, Oculus Rift play test experimental treatment methodology was adapted for analysis. As a result, for the present hypothesis between the VE game and general video game, cognitive and present hypotheses were all adopted except for emotional presence, and there was no difference in arousal effect. And, VE game had significant differences in emotional presence, flow concentration effect, flow merging action & awareness and arousal effect compared with general video game. As the study verified that VE game had higher effect in presence effect, sense of realism and user experience of players than general video games through experimental studies, it contributes to elaborate 3D virtual environment game interface design and user experience study.
목차
1. 서론
2. 이론적 배경
2.1 가상현실 게임에서의 실재감과 각성
2.2 가상현실의 성별에 따른 실재감, 각성, 몰입
3. 연구방법
3.1 실험설계 및 대상
3.2 실험방법
3.3 조작적정의 및 측정
4. 연구결과
4.1 일반 비디오 게임 경험과 가상환경 게임 경험에서의 실재감, 각성 효과 차이 검증
4.2 일반 비디오 게임 경험과 가상환경 게임 경험에서의 성별에 따른 실재감, 각성, 몰입 차이 검증
5. 결론 및 논의
참고문헌
