원문정보
A Study on the Input Pattern Distribution of Multi-Threaded Queue for High Speed Processing Game Events
초록
영어
For increase the game speed, game systems apply a multi-threading. The popularization of multi- core system accelerates multi-threading also. Multi-threading brings high performance, but this is not ease to apply the game logic. Because many multi-core system share the memory, if two or more threads access the same memory region, they can be conflicted. Multi-threading uses Lock method to prevent the conflict, but Lock method reduces the performance. For increase the performance, programmer can use Lock-Free method. In this case, we found strange phenomenon that Lock-Free queue operates incorrectly, and this phenomenon has been accelerated by number of threads. In this study, we analyzed the input output of the Lock-Free Queue in multi-core system.
목차
1. 서론
2. 관련연구
2.1 멀티쓰레딩
2.2 Lock-Free Queue와 CAS
3. 실험 및 분석
3.1 실험환경
3.2 실험결과
4. 결론
참고문헌