원문정보
Development of Exchangeable Character Animation Using a Motion Sensor
초록
영어
Recently, motion sensors are increasingly used in order to generate natural motion of a human character. Some 3D tools provide with the function of generating character animation using captured data by motion sensors. However, the animation results by the tools are dependent on the tools, which means that the same tools must be used when displaying the animation again. In other words, the animation data cannot be used in other applications. In addition, the animation generated is usually not displayed as 3D on the Web. This paper describes the modeling and animation method of a 3D character whose animation data obtained by a motion sensor. The data can be exchangeably used between different applications. It is based on ISO/IEC international standard H-Anim using a motion sensor such as Microsoft Kinect. It also includes the implementation of the animation using a motion sensor, and describes how to map joint hierarchy between H-Anim character and motion capture data.
목차
1. 서론
2. 모션 센서와 인체 애니메이션
3. H-Anim과 키넥트 센서의 캐릭터 구조
4. 인체 모델링 데이터의 H-Anim구조 변환
5. 키넥트 모션 센서 데이터의 H-Anim 구조 변환
6. 시스템 구현과 분석
6.1 H-Anim 캐릭터 모델링
6.2 H-Anim 캐릭터 모델링 데이터의 구조 변환
6.3 모션 센서를 이용한 인체 모션 데이터 수집과 애니메이션 생성
6.4 모션 센서를 이용한 H-Anim 캐릭터 애니메이션 생성
7. 결론
참고문헌