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모션 센서를 이용한 호환성 있는 캐릭터 애니메이션 개발

원문정보

Development of Exchangeable Character Animation Using a Motion Sensor

정철희, 이민근, 이명원

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

Recently, motion sensors are increasingly used in order to generate natural motion of a human character. Some 3D tools provide with the function of generating character animation using captured data by motion sensors. However, the animation results by the tools are dependent on the tools, which means that the same tools must be used when displaying the animation again. In other words, the animation data cannot be used in other applications. In addition, the animation generated is usually not displayed as 3D on the Web. This paper describes the modeling and animation method of a 3D character whose animation data obtained by a motion sensor. The data can be exchangeably used between different applications. It is based on ISO/IEC international standard H-Anim using a motion sensor such as Microsoft Kinect. It also includes the implementation of the animation using a motion sensor, and describes how to map joint hierarchy between H-Anim character and motion capture data.

목차

ABSTRACT
 1. 서론
 2. 모션 센서와 인체 애니메이션
 3. H-Anim과 키넥트 센서의 캐릭터 구조
 4. 인체 모델링 데이터의 H-Anim구조 변환
 5. 키넥트 모션 센서 데이터의 H-Anim 구조 변환
 6. 시스템 구현과 분석
  6.1 H-Anim 캐릭터 모델링
  6.2 H-Anim 캐릭터 모델링 데이터의 구조 변환
  6.3 모션 센서를 이용한 인체 모션 데이터 수집과 애니메이션 생성
  6.4 모션 센서를 이용한 H-Anim 캐릭터 애니메이션 생성
 7. 결론
 참고문헌

저자정보

  • 정철희 Chul Hee Jung. (주)컴루스 프로그래머
  • 이민근 Mingeun Lee. (주)동아닷컴 CTS R&D 림 차장
  • 이명원 Myeong Won Lee. 수원대학교 IT대학 정보미디어학과 교수

참고문헌

자료제공 : 네이버학술정보

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