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논문검색

게임 이용자의 사회적 자본과 자기 효능감이 게임 과몰입에 미치는 영향에 관한 연구

원문정보

The Effects of Gamers’ Social Capital and Self-Efficacy on Gaming Addiction

이혜림, 정의준

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초록

영어

Research into gaming addiction has steadily increased over the last decade, although relatively little research has examined the relationship between gaming addiction and social capital in addition self-efficacy. This study examined the relationship between a number of underlying factors(social capital, self-efficacy, depression, users perception toward gaming, daily gaming time, and demographic variables) and gaming addiction. Following previous research, we are divided in two factors for our main study: 1) Social capital -Bonding social capital vs. Bridging social capital 2) Self-efficacy- Game self-efficacy vs. Life self-efficacy in the gaming addiction context. Data were collected over a 2 weeks period using an online sample of 789 participants range from 16 to 59 years old, and consist of 395 males and 394 females. The results of a correlation and regression analysis did demonstrate our expectation. Bonding social capital negatively influences gaming addiction while bridging social capital positively influences gaming addiction. Furthermore, there was a significant and strong influence of game and life self-efficacy on gaming addiction. The significance of these findings for understanding the link between gaming addiction and underlying factors is discussed.

목차

ABSTRACT
 1. 서론
 2. 선행연구 및 가설
  2.1 게임 과몰입과 사회자본
  2.2 게임 과몰입과 게임 자아 효능감
  2.3 게임 과몰입과 일상 자아 효능감
  2.4 게임 과몰입과 우울감, 인식, 이용시간
 3. 연구 방법
  3.1 연구 설계 및 분석 방법
  3.2 척도의 구성
 4. 연구 결과
  4.1 상관 관계 분석
  4.2 회귀 분석
 5. 결론 및 논의
 참고문헌

저자정보

  • 이혜림 Hye Lim Lee. 건국대학교 문화콘텐츠학과 박사 수료
  • 정의준 Eui Jun Jeong. 건국대학교 문화콘텐츠학과 교수

참고문헌

자료제공 : 네이버학술정보

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