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시각적 오류 문제를 경감하는 Oculus Rift 기반 3D 입체 게임 구현

원문정보

Implementation of A Stereoscopic 3D Game To Reduce Visual Artifacts Using Oculus Rift

이근성, 김영식

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

In this paper, we define four problems that cause visual artifacts when implementing a stereoscopic 3D game using Oculus Rift which supports head tracking, and then we provide its solutions. For the first problem that the center point of the camera deviates when the headset rotates over a certain angle (180 degree), the game character body was rotated further by the offset that exceeds a certain angle. The problem of the disharmony of color images was also solved by limiting the color tones of the color palette. Plus the response time problem of the head tracking was solved by applying the ease-in- out Bezier curve animation to camera movement. Finally the visual artifacts problem in 2D user interface (UI) was solved by placing 3D UI outside the Oculus Rift camera. Therefore, this paper provides the Oculus Rift based immersive stereoscopic 3D game development methodology.

목차

ABSTRACT
 1. 서론
 2. 3D 입체 콘텐츠 관련 연구
 3. Oculus Rift 기반 3D 입체 게임 구현
 4. Oculus Rift 게임 구현에 따른 문제점과 해결방안
  4.1 카메라 이탈 문제 해결
  4.2 색감 부조화에 따른 잔상 문제 해결
  4.3 헤드 트레킹 속도 문제 해결
  4.4 시각적 오류를 유발하는 2D UI 문제 해결
 5. 결론
 참고문헌

저자정보

  • 이근성 Kun Sung Lee. 한국산업기술대학교 게임공학과 전공 재학 중
  • 김영식 Youngsik kim. 한국산업기술대학교 부교수

참고문헌

자료제공 : 네이버학술정보

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