원문정보
The Study on Serious Games from the Perspective of Public Health and Human Rights
초록
영어
This paper aims to provide an applications of serious games as alternatives approach for human rights in public health and medical service sectors and to suggest a direction for the future research. To achieve this purpose, we first summarize the literature on serious games in regard to the potential positive impacts, especially with respect to health and medicine education, health risk prevention, and behavioral intervention etc. Search terms identified numerous papers reporting empirical evidence about the impacts of serious games. Second, we emphasize the importance of theories of serious games that make them promising to be used for health-related purposes. Thus, we propose an health behavior or promotion theories(HBM, TTM, PAPM)and social psychological theories(SCT, SCT, SEM, TPB, SDT) for the needs of the specific serious games and the respective application domain, by integrating various disciplines, such as psychology, sociology, and anthropology etc. Finally, we present the core process of serious games and explain their functionalities which illustrates the process starting from the beginning of strategy planning ending up with development stage and potential health benefit. This study offers further understanding of health improvement and provides in public health and medical service sectors with an opportunity to take action, by suggesting the core process implications and governments needed to be considered to solve health and medicine inequality.
목차
1. 서론
2. 건강 평등 실현을 위한 대안모색의 중심에 있는 기능성게임의 활용성
2.1. 기능성 게임 개념 및 효과
2.2. 보건의료 부문의 기능성 게임 성공 사례
3. 기능성 게임 효과 발현 향상을위한 보건/의료 모델 및 사회/심리 이론
3.1. 보건/의료 모델
3.2. 사회/심리 이론
4. 창조적 구현성과 학제간 융합을통한 보건 의료용 기능성게임의 잠재적 전략 모델
5. 결론
참고문헌