원문정보
An Experiment Research on Emotional Effects of Game User by Sound Realism
초록
영어
This study aimed to examine the effect of acoustic factor recognized as subsidiary means in the game environment. For this purpose, the study selected test subjects of 80 students in Gangwon-do with 40 male and 40 female students respectively, and let them play the game treated with realism sound effect and non-realism sound effect. After the treatment, negative emotional effects such as state-anger, hostility, hated and fear were measured. As a result, realism sound effect had stronger negative emotion such as anger, hostility and anxiety than non-realism sound effect. While realism sound effect had significant differences in hate, anxiety and fear as for the measurement of effect by gender, non-realism sound effect had all negative emotion. The results imply acoustic sense of presence does not have special effect on emotional reaction by gender. This study verified the effect of acoustic sense of presence on the emotion of gamers by experiment study, which has been undermined in the study of game reality.
목차
1. 서론
2. 이론적 배경
2.1 게임 사운드
2.2 사실적 효과음에서의 부적 감정
2.3 성별에서의 감정의 차
3. 연구방법
3.1 실험설계 및 대상
3.2 실험방법
4. 연구결과
4.1 사실적인 효과음과 비사실적 효과음 경험에서의 감정 차이 검증
4.2 성별에 따른 사실적인 효과음과 비사실적 효과음 경험에서의 감정 차이 검증
5. 결론 및 논의
참고문헌