원문정보
A Study on the Storytelling in Realm vs. Realm Combats of MMORPG
초록
영어
The purpose of the study is to find out the differences between back story and user generated storytelling in realm vs. realm combats of MMORPG on the assumption that MMORPG's user experience design still follows the early stage of game system. MMORPG's play type has been developed from Player versus Environment(PvE) game play into Player versus Player(PvP) game play. Finally, the Player versus Player game play is converted into Realm versus Realm(RvR) game play, which is the player of the game is divided into plural preset realms for combat. Nonetheless, the current game systems of MMORPG designed user experiences and back stories based on the early stage of MMORPG. Consequently, the player could only perform fixed, divided role in game play like the player of early stage of MMORPG does. Nevertheless, the player of Realm versus Realm game play becomes 'Socialized Killer', who could perform diverse roles in integrated way based on highly skilled social skills. The Socialized Killer type of players create various kinds of user generated stories and experience unexpectable fun in game play. MMORPG is a society that can expand human experiences by great variety of social experience. The combats in realm versus realm game play make individual play experience to social experience that many player can participate. Furthermore, the combats in realm versus realm game play could make society of the virtual game world into the society of the real world.
목차
1. 서론
2. MMORPG 게임 시스템의 사용자 경험 설계와 진영 간 전투
2.1 기반 서사와 우발 서사의 시대적 편차
2.2 진영 간 전투의 숙련성과 사용자 역할
3. MMORPG 진영 간 전투의 사용자플레이
3.1 행동 축에 따른 진영 간 전투의 사용자 유형
3.2 시간에 따른 플레이 유형의 변화
4. 결론
참고문헌