원문정보
Mediating Effect of Control in the relationship of Aggression/ Depression and Game Use of Adolescents
초록
영어
This study was to investigate whether the Control(self-control and parent monitoring) mediates the relationship between aggression /depression and internet game use of adolescents. Research participants were 2259 middle school students(male 1140, female 1119) from the first and second data sets in Korea Child and Youth Panel Survey(KCYPS). Correlation analysis and structural equation analysis were conducted by using SPSS 18.0 and AMOS 18.0. We developed three models, in which study model was partial mediation model and two alternative models were complete mediation models. The results were that all models were statistically suitable, but partial mediation model had more suitable fit index. This result implies that Control may buffer the negative effects from aggression/depression on the game use. Based on the findings of the present study, we have some suggestions for beneficial game use of adolescents, and find that game becomes pervasive leisure activity for adolescents.
목차
1. 서론
2. 연구 방법
2.1 연구 대상
2.2 연구 도구
2.3 자료분석 절차
3. 연구 결과
3.1 기술통계 분석
3.2 상관분석
3.3 구조모형분석
4. 결론 및 논의
참고문헌