원문정보
A Guideline for Operant Conditioning Analysis in Game Design
초록
영어
Operant conditioning has been acknowledged as a powerful force in game design. There have been many arguments that reinforcement is a too powerful tool of operant conditioning that they compromise the will of the player. Even though Skinner wrote a book of “The behavior of organisms: an experimental analysis”in 1938, operant conditioning is still a misunderstood concept especially in the game design domain. Operant conditioning exists whether or not designers are aware of it. Many people seem to assume that there are no operant conditioning in a game unless they are explicitly added in the game design. Any pattern in how that reward is provided is an operational conditioning of the sort described by behavioral psychology. There has been little research on how to properly make use of the operant conditioning to analyze and enhance game play experience. When designers make efforts to implement a system to reinforce game players’particular behavior, they have to figure out how to implement operant conditioning by themselves. This often results in mis-uses of operant conditioning or too much uses of reinforcement in game design. Therefore, in this paper, we presents an operant conditioning analysis guideline that can be used to make game designs better. We showed how the operant conditioning could reinforce the game play and improve game designs using the guideline. The future goal of this research is to reveal reinforcement mechanism and to use it for educational or serious game design.
목차
1. 서론
2. 관련 연구 및 동향
2.1 행동주의 학습이론
2.2 조작적 조건화
3. 게임 기획에서의 조작적 조건화
3.1 행동주의와 인지적 행동주의
3.2 강화와 처벌
3.3 강화 계획
4. 조작적 조건화 가이드라인
5. 결론 및 향후 연구 방향
참고문헌