원문정보
Implementation and Evaluation of An Open Scenario Online Horror Game to Produce Infinite User Experiences
초록
영어
Traditional horror games have a limited number of scenarios. Their scenario can be predicted by performing repetitive game playing, so that can drop the fear of the game or lead to boredom. In this paper, we develop an online horror game with unpredictable results using the open-type scenario. It is also demonstrated that the open scenario game can give the user an infinity of experience. First, the real-world physical game prototype is produced, and then using this prototype the role balance experiments complements the game proposal. Finally the real online horror game is made by this proposal. The game play scenario results are analyzed through 30 times game playing, and the boredom and fear are measured. As a experimental results, 93.3% different scenarios are derived. It is also confirmed that the fear is not dropped or boredom is not caused.
목차
1. 서론
2. 관련 연구
3. 오픈시나리오 온라인 공포게임 구현
3.1 물리적 프로토타입을 통한 게임 기획
3.2 물리적 프로토타입 결과 및 기획수정
3.3 게임 제작
4. 오픈 시나리오 온라인 공포게임 사용자 실험 및 평가
4.1 실험 대상 및 실험 방법
4.2 완성된 게임을 통한 시나리오 기록
4.3 물리적 프로토타입과 비교
4.4 공포심, 지루함 실험 분석
5. 결론
참고문헌