earticle

논문검색

Research on the Flame Simulation Method Based on the Particle System

초록

영어

In reality, flame is a common fluid scene. In this paper, we simulated flame by using improved particle system and detail the properties and changes of particles in the model. We realized a realistic color change and dynamic flickering flame characteristics. We used texture mapping method to render the flame and used the hierarchical programming structure to provide a simple and practical interactive flame simulation. We also designed and implemented demonstration system of flame simulation. Experiments show that using the flame image generated in this paper can not only satisfy the visual effect but also meet the real-time requirements.

목차

Abstract
 1. Introduction
 2. Basic Principle of Particle System
  2.1. Basic idea of Particle System
  2.2. Basic Model of Particle System
 3. Flame Simulation
  3.1. The Generation of Flame
  3.2. Changes of Particles’ Properties
  3.3. The Hierarchy Structure of the Particle System
 4. Draw the Flame
 5. Experimental Results
 6. Conclusion and Outlook
 Acknowledgments
 References

저자정보

  • Xumin Liu College of Information Engineering Capital Normal University, Beijing 100048, P. R. China
  • Zilong Duan College of Information Engineering Capital Normal University, Beijing 100048, P. R. China
  • Dawei Qian College of Information Engineering Capital Normal University, Beijing 100048, P. R. China
  • Xiaojun Wang College of Information Engineering Capital Normal University, Beijing 100048, P. R. China

참고문헌

자료제공 : 네이버학술정보

    함께 이용한 논문

      ※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.

      0개의 논문이 장바구니에 담겼습니다.