원문정보
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초록
영어
In reality, flame is a common fluid scene. In this paper, we simulated flame by using improved particle system and detail the properties and changes of particles in the model. We realized a realistic color change and dynamic flickering flame characteristics. We used texture mapping method to render the flame and used the hierarchical programming structure to provide a simple and practical interactive flame simulation. We also designed and implemented demonstration system of flame simulation. Experiments show that using the flame image generated in this paper can not only satisfy the visual effect but also meet the real-time requirements.
목차
Abstract
1. Introduction
2. Basic Principle of Particle System
2.1. Basic idea of Particle System
2.2. Basic Model of Particle System
3. Flame Simulation
3.1. The Generation of Flame
3.2. Changes of Particles’ Properties
3.3. The Hierarchy Structure of the Particle System
4. Draw the Flame
5. Experimental Results
6. Conclusion and Outlook
Acknowledgments
References
1. Introduction
2. Basic Principle of Particle System
2.1. Basic idea of Particle System
2.2. Basic Model of Particle System
3. Flame Simulation
3.1. The Generation of Flame
3.2. Changes of Particles’ Properties
3.3. The Hierarchy Structure of the Particle System
4. Draw the Flame
5. Experimental Results
6. Conclusion and Outlook
Acknowledgments
References
저자정보
참고문헌
자료제공 : 네이버학술정보
