earticle

논문검색

엘리트스포츠편 : 자연과학영역

랠리포인트제 도입 이후 스쿼시 선수의 경기내용 패턴 분석

원문정보

An Analysis of Squash Players’ Performance Patterns after the Introduction of the PARS System

최옥진, 박영환

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

The purpose of the study is to obtain preliminary data for training program development and coaching techniques, for the improvement of squash player’s match performance, through detecting changes in various game aspects by the squash players after the point-a-rally scoring system (PARS) was introduced by the World Squash Federation in 2008. The video materials of 38 squash tournament matches from squash players participated in The 93rd Daegu National Sports Festival Squash Match in 2012 were collected. And through the game journal the game variables were quantified. In order to analyze the total attempt rates of game skills and techniques, the scoring factors, the scoring areas of the court, the game duration, the rallying frequency and the differences in the scoring rates in section 3 of the court, the SPSS/PC Window V18.0 statistics software was executed on the collected data. First, there was a significant statistical difference in the total attempt rates of game skill and technique for both adult players and high school players. Total technique attempt rates show in the following order of drive shot, volley shot, service shot, drop shot, boast shot, and lob shot. Second, there was a significant statistical difference in total scoring factors for both adult players and high school players. Among total scoring factors are success factor, failure factor and referee factor. Third, there was a significant statistical difference in total scoring areas of the court for both adult players and high school players. For total scoring areas of the court, area C was marked highest followed by area D, area A, area F, area E, area B and area G. Fourth, there was a significant statistical difference in the duration of the game and rallying frequency of rallying for both adult players and high school players. adult males marked highest followed by high school males, adult females and high school females in the game duration and rallying frequency. Fifth, among total scoring factors, there was a significant statistical difference in scoring rates inside section 3 of the court for both adult players and high school players.

목차

Ⅰ. 서론
  1. 연구의 필요성
  2. 연구의 목적
 Ⅱ. 연구방법
  1. 연구대상
  2. 측정도구
  3. 조사절차
  4. 자료처리
 Ⅲ. 연구결과
  1. 스쿼시 일반부와 고등부 선수의 전체기술 시도율
  2. 스쿼시 일반부와 고등부 선수의 전체득점요인
  3. 스쿼시 일반부와 고등부 선수의 전체코트 득점지역
  4. 스쿼시 일반부와 고등부 선수의 경기시간과 랠리횟수
  5. 스쿼시 일반부와 고등부 선수의 전체득점요인에서 3구내 득점율
 Ⅳ. 논의
 Ⅴ. 결론
 참고문헌
 ABSTRACT

저자정보

  • 최옥진 Choi, Ok-Jin. 경남대학교
  • 박영환 Park, Young-Hwan. 경남대학교

참고문헌

자료제공 : 네이버학술정보

    함께 이용한 논문

      ※ 기관로그인 시 무료 이용이 가능합니다.

      • 4,000원

      0개의 논문이 장바구니에 담겼습니다.