earticle

논문검색

Digital Game-Based Learning for Remedial Mathematics Students : A New Teaching and Learning Approach in Malaysia

초록

영어

This paper presents a game-based learning study in Malaysia in which a game has been designed for remedial Mathematics students at primary school level. Mathematics is a core subject taught in all primary schools in Malaysia. However, for students who are recognized as weak in Mathematics, teachers use remedial modules supplied by the Ministry of Education in teaching and learning activities. A research study has been initiated to propose digital game-based learning for the remedial students, aiming to enhance the effectiveness of the modules. A prototype game is designed to be playable on tablet computers. The game contains lessons under the title of Whole Numbers: Addition in Year Two syllabus. This paper reveals the concepts and rationale behind the study and the game design. The research plan is also included to justify the ecological validity of the study.

목차

Abstract
 1. Introduction
 2. Literature Review
 3. DGBL Methodology
  3.1. Design of DGBL
 4. Discussion
  4.1. Question Associated to DGBL Practice
  4.2. Research Design
 5. Conclusion
 Acknowledgement
 References

저자정보

  • Sayed Yusoff Syed Hussain Faculty of Art, Computing & Creative Industry, Sultan Idris Education University, 35900 Tanjong Malim, Perak, Malaysia
  • Wee Hoe Tan Education Research Laboratory, Sultan Idris Education University, 35900 Tanjong Malim, Perak, Malaysia
  • Muhammad Zaffwan Idris Faculty of Art, Computing & Creative Industry, Sultan Idris Education University, 35900 Tanjong Malim, Perak, Malaysia

참고문헌

자료제공 : 네이버학술정보

    함께 이용한 논문

      ※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.

      0개의 논문이 장바구니에 담겼습니다.