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논문검색

A Study of Immersive Game Contents System Design and Modeling for Virtual Reality Technology

원문정보

Jung-Yoon Kim, SangHun Nam

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초록

영어

The Virtual Reality (VR) technique based on computer graphics has been rapidly evolving over the years. VR has emerged to set a trend for developing applications and virtual environments. This paper introduces the trend and features through case studies about the game contents system for immersive interaction among these virtual reality techniques. The proposed methodology utilizes the Unified Modeling Language (UML) for immersive systems intended for future games using a virtual reality technique. The modeling of the design has been compared with using the flowchart methodology to verify its significance.

목차

Abstract
 1. Introduction
 2. Related Works
 3. Virtual Reality Game Contents Modeling using Flow Chart
 4. Immersive Virtual Reality Game Contents Design Modeling using UML
 5. Discussion of the Comparison and Analysis
 6. Conclusions
 References

키워드

  • VR (Virtual Reality)
  • AR (Augmented Reality)
  • Game System Design
  • Game System Modeling
  • Immersive Game
  • Game Telepresence
  • Unified Modeling Language (UML)

저자정보

  • Jung-Yoon Kim Graduate School of Advanced Imaging Science, Multimedia & Film, Chung-Ang University
  • SangHun Nam Center of Human-centered Interaction for Coexistence

참고문헌

자료제공 : 네이버학술정보

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