원문정보
피인용수 : 0건 (자료제공 : 네이버학술정보)
초록
영어
The Virtual Reality (VR) technique based on computer graphics has been rapidly evolving over the years. VR has emerged to set a trend for developing applications and virtual environments. This paper introduces the trend and features through case studies about the game contents system for immersive interaction among these virtual reality techniques. The proposed methodology utilizes the Unified Modeling Language (UML) for immersive systems intended for future games using a virtual reality technique. The modeling of the design has been compared with using the flowchart methodology to verify its significance.
목차
Abstract
1. Introduction
2. Related Works
3. Virtual Reality Game Contents Modeling using Flow Chart
4. Immersive Virtual Reality Game Contents Design Modeling using UML
5. Discussion of the Comparison and Analysis
6. Conclusions
References
1. Introduction
2. Related Works
3. Virtual Reality Game Contents Modeling using Flow Chart
4. Immersive Virtual Reality Game Contents Design Modeling using UML
5. Discussion of the Comparison and Analysis
6. Conclusions
References
키워드
- VR (Virtual Reality)
- AR (Augmented Reality)
- Game System Design
- Game System Modeling
- Immersive Game
- Game Telepresence
- Unified Modeling Language (UML)
저자정보
참고문헌
자료제공 : 네이버학술정보
