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논문검색

블루투스 4.0을 이용한 스마트 퍼즐 게임 구현

원문정보

Implementation of a Smart Puzzle Game Using Bluetooth 4.0

조동수, 안재용, 정성택

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

This paper proposes a interactive game contents based on assembled puzzle for the purpose of IoT(Internet of Things) applications. It not only assemble a puzzle but also enjoy a game contents with assembled puzzle using M2M(Machine-to-Machine) to IoT(Internet of Things). It can early children become curious and gets immersion. Additionally, we developed interactive game contents which have been added function of visual and auditory to be effect on education to users. In this paper, this research will provide information for the development of interactive game contents using IoT. Thereby be achieved through convergence with other things, the functional effect of the interactive game provide the understanding of the new trends.

목차

ABSTRACT
 1. 서론
 2. 관련연구
  2.1 사물인터넷 (Internet of Things)
  2.2 Bluetooth 4.0 Interface
 3. 본론
  3.1 Smart Puzzle 체감형 게임 구현
  3.2 스마트폰 어플리케이션
  3.3 공룡조종하기
  3.4 공룡이야기
 4. 결론 및 향후 연구
 참고문헌

저자정보

  • 조동수 Dong Soo Cho. Department of Computer Engineering, Korea Polytechnic University
  • 안재용 Jae Yong An. Department of Computer Engineering, Korea Polytechnic University
  • 정성택 Sung Teak Chung. Department of Computer Engineering, Korea Polytechnic University

참고문헌

자료제공 : 네이버학술정보

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