원문정보
Learning Game Flow Theory through Media Psychology Education
초록
영어
The flow channel is a game design aspect that has been widely used by experienced game designers. Apsychologist named Mihaly Csikszentmihalyi found that a person's skill and the difficulty of a task wouldinteract to result in different cognitive and emotional states. When a person’s skill and the difficulty of the taskare roughly balanced, he or she enters the flow state. Otherwise, the person becomes bored or frustrated, andswitches to another activity[3]. Unfortunately, for game designers, this is the point where the flow theory stops helping. While a designerstrive to keep players in the flow channel for as long as possible, he or she has to figure out how to implementthe flow channel in the game by oneself. Therefore, in this paper, we tried to bridge or narrow the gap between game flow and psychology theories. We showed how the whole game flow mechanics work and how several major psychological elements operatedynamically and interactively on the game play. The challenges and skills should be balanced and should worktogether to create game flow experiences. The contents described in the paper was used to teach university students in game design and mediapsychology courses. Quantitative and qualitative measures show that our media psychology education could bean effective way of teaching a creative design philosophy.
목차
1. 서론
2. 관련 연구 및 동향
2.1 미디어 심리학
2.2 게임몰입이론
3. 게임몰입: 미디어 심리학의 융합
3.1 기억 (Memory)
3.2 학습(learning) 및 문제해결(problem solving)
3.3 정서와 동기 (Emotion and Motivation)
3.4 성격 및 발달분석 (Analytics of Personality and Development)
4. 융합교육의 평가 및 분석
4.1 학습성과 결과 및 분석
4.2 게임 몰입이론과 능동적인 학습
5. 결론 및 향후 연구방향
참고문헌