원문정보
Multi-Connection system for online game service permanence
초록
영어
In everyday network changing field, permanent service is being an issue. Network disconnection phenomenonis directed to financial damage to service providers. Some companies guarantee on network maintenance, butthere is a permitted limit according to their company regulations. If customers overuse the limitation, extra paywill be placed. Moreover, network disconnection affects critical in some fields with using network. Permanentservice becomes indispensable in stock, finance, online game, and other fields. Additionally, it should bepossible to pre-detect and block abnormal traffic area, improve network infrastructure secureness andoptimization, and reduce damage recovery cost. MCS(Multi Connection System) can provide permanent serviceeven if a connection is cut because it provides multi-connection. It can also isolate the attacker when it detectsDDoS attack, so it provides smooth service. Also, the benefit from this structure is that the real server can behidden so the service can be provided continuously. It prevents damages from network cutting, reducesmanagement cost, maintains the best performance, and increases convenient on management and maintenance. Stable and continuous service can be provided with managing network through MCS.
목차
1. 서론
1.1 연구의 배경 및 목적
2. 관련 연구
2.1 MCS의 정의 및 목적
2.2 MCS의 원리
3. 요구분석 및 설계
3.1 요구분석
3.2 MCS 구현
4. 시뮬레이션 및 검증
4.1 시뮬레이션
4.2 시스템 흐름도
4.3 구현 및 검증
5. 결론
참고문헌
