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논문검색

온라인 게임 서비스 영속성을 위한 다중 연결 시스템

원문정보

Multi-Connection system for online game service permanence

김남훈, 정형원, 손채봉, 손광철

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

In everyday network changing field, permanent service is being an issue. Network disconnection phenomenonis directed to financial damage to service providers. Some companies guarantee on network maintenance, butthere is a permitted limit according to their company regulations. If customers overuse the limitation, extra paywill be placed. Moreover, network disconnection affects critical in some fields with using network. Permanentservice becomes indispensable in stock, finance, online game, and other fields. Additionally, it should bepossible to pre-detect and block abnormal traffic area, improve network infrastructure secureness andoptimization, and reduce damage recovery cost. MCS(Multi Connection System) can provide permanent serviceeven if a connection is cut because it provides multi-connection. It can also isolate the attacker when it detectsDDoS attack, so it provides smooth service. Also, the benefit from this structure is that the real server can behidden so the service can be provided continuously. It prevents damages from network cutting, reducesmanagement cost, maintains the best performance, and increases convenient on management and maintenance. Stable and continuous service can be provided with managing network through MCS.

목차

ABSTRACT
 1. 서론
  1.1 연구의 배경 및 목적
 2. 관련 연구
  2.1 MCS의 정의 및 목적
  2.2 MCS의 원리
 3. 요구분석 및 설계
  3.1 요구분석
  3.2 MCS 구현
 4. 시뮬레이션 및 검증
  4.1 시뮬레이션
  4.2 시스템 흐름도
  4.3 구현 및 검증
 5. 결론
 참고문헌

저자정보

  • 김남훈 Nam-Hoon Kim. Graduate School of Information Contents
  • 정형원 Hyung-Won Jung. Graduate School of Information Contents
  • 손채봉 Chae-Bong Sohn. Department of Electronics and Communications Engineering
  • 손광철 Kwang-Chul Son. Graduate School of Information Contents

참고문헌

자료제공 : 네이버학술정보

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