원문정보
보안공학연구지원센터(IJSEIA)
International Journal of Software Engineering and Its Applications
Vol.8 No.6
2014.06
pp.183-194
피인용수 : 0건 (자료제공 : 네이버학술정보)
초록
영어
The technological demand for graphically generating natural plants in real time recently have been more and more increasing in a variety of interactive content-creating areas such as computer games. In this paper, we propose a GPU-driven high-speed parallel processing algorithm for generating trees and their branches and leaves in real time. The method that we propose ensures the realistic generation of a multitude of trees and motions of their branches and leaves triggered by external force while it maintains the stability of the system.
목차
Abstract
1. Introduction
2. Related Work
3. Parametric L-System-based Generation of Tree Appearance and Shape Matching Technique
4. Shape Matching for Realistic Tree Animation
5. Realtime Tree Animation Using CUDA Parallel Computing
5.1. Data Structure for CUDA Parallelization
5.2. Computing the Motion Generation of a Tree
6. Experimental Results
7. Conclusion
Acknowledgements
References
1. Introduction
2. Related Work
3. Parametric L-System-based Generation of Tree Appearance and Shape Matching Technique
4. Shape Matching for Realistic Tree Animation
5. Realtime Tree Animation Using CUDA Parallel Computing
5.1. Data Structure for CUDA Parallelization
5.2. Computing the Motion Generation of a Tree
6. Experimental Results
7. Conclusion
Acknowledgements
References
저자정보
참고문헌
자료제공 : 네이버학술정보
