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논문검색

GPU-driven Parallel Processing for Realtime Creation of Tree Animation

초록

영어

The technological demand for graphically generating natural plants in real time recently have been more and more increasing in a variety of interactive content-creating areas such as computer games. In this paper, we propose a GPU-driven high-speed parallel processing algorithm for generating trees and their branches and leaves in real time. The method that we propose ensures the realistic generation of a multitude of trees and motions of their branches and leaves triggered by external force while it maintains the stability of the system.

목차

Abstract
 1. Introduction
 2. Related Work
 3. Parametric L-System-based Generation of Tree Appearance and Shape Matching Technique
 4. Shape Matching for Realistic Tree Animation
 5. Realtime Tree Animation Using CUDA Parallel Computing
  5.1. Data Structure for CUDA Parallelization
  5.2. Computing the Motion Generation of a Tree
 6. Experimental Results
 7. Conclusion
 Acknowledgements
 References

저자정보

  • Sang-Min Song Department of Game Engineering, Tongmyong University
  • Young-Min Kang Department of Game Engineering, Tongmyong University
  • Kang-Hyuk Lee Department of Game Engineering, Tongmyong University
  • Soo-Yol Ok Department of Game Engineering, Tongmyong University

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