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논문검색

The Introduction of building a Cylindrical Multi Display System by Game Engine

초록

영어

A new playground in which the interactive attributes of the game engine are applied has been created and its combination with a three-dimensional screen display, which is realized through the state-of-the-art technology, has become widely used. While the dome system has limits to extend its marketability due to its unnatural expression in three dimensions, there have been an increasing number of cases to install the system operated in the way to project through a cylindrical silver screen which makes it easier to realize the dimensional structures. The concept of a multi projector display and the principle of segmenting a 360-degree picture by dividing a frustum by angle, which is how the camera of a game engine is realized, are identical. In addition, the efficiency of the real-time rendering that utilizes a game engine with comparison to the rendering with the use of graphics software has been verified.

목차

Abstract
 1. Introduction
 2. Related Studies
  2.1. Existing Technologies
  2.2. Improved Technologies
 3. System Structure
  3.1. Introduction to the System Configuration
  3.2 Image Configuration
  3.3. Software Configuration
  3.4. Hardware Configuration
  3.5 Network Configuration
  3.6. LOD Function
 4. Performance and Installation
  4.1. Rendering Performance Evaluation
  4.2. Installation of a Cylindrical Screen Structure
 5. Conclusion
  5.1. Differentiation
  5.2. Associated Fields for Further Development
 Acknowledgements
 References

저자정보

  • Hyungjin Jeon Division of Visual Contents, Graduate School, Dongseo University, Busan, Korea
  • Eeljin Chae Division of Visual Contents, Graduate School, Dongseo University, Busan, Korea
  • Hongsik Pak Division of Visual Contents, Graduate School, Dongseo University, Busan, Korea
  • Taesoo Yun Division of Visual Contents, Graduate School, Dongseo University, Busan, Korea

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