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Using PhysX Simulation Fire Model of Backdraft in Unity 3D Game Engine

초록

영어

Smoke simulation is an interesting topic in simulation fluid dynamics and graphics area. Main research area is simulation Backdraft physical unity 4.2.1f4 version. The Unity 3D game engine 4.2 versions have been start support PhysX. From Game Smoking part using Fluvio 2.1.0 Multiphasic Simulation smoke effect, Smoke Coordinate based on FDS Simulation. When firefighters discover and search a building fire survivor pulling air into itself, they generally evacuate immediately, because this is a strong indication that a backdraft is imminent. Due to pressure differences, puffs of smoke are sometimes drawn back into the enclosed space from which they emanated, which is how the term backdraft originated. Backdrafts are very dangerous, often surprising even experienced firefighters. The most common tactic used by firefighters to defuse a potential backdraft is to ventilate a room from its highest point, allowing the heat and smoke to escape without igniting explosively. The paper main goal is focus on simulation naturally fire model of backdraft. Use the Simulation data in Unity 3D game Engine. After computing the coordinates and explosion of Unity 3D simple particle system of Fluvio 2.1.0 and PhysX discuss moving location boundary and physically effects, make them flow like simulation’s real world smoke fluid and physically support fire effect backdraft model.

목차

Abstract
 1. Introduction
 2. Related Works
  2.1. Backdraft and Flashover
  2.2. Fire Color of Temperature?
  2.3. Backdraft Scenario
  2.3. Fluvio 2.1.0
  2.4. Function of Particle Radius and Backdraft Scale
 3. Unity 3D Backdraft Event TimeLine
 4. Experiment
  4.1. Backdraft Scenario Time Line
  4.2. Proposal System Flowchart
 5. Conclusion and Future Work
 Acknowledgements
 References

저자정보

  • Yongzhe Xu Department of Computer Engineering, Incheon National University, Korea
  • Eunju Kim Department of Computer Engineering, Incheon National University, Korea
  • Kyunjoo Lee MaxOn Soft, Co., Ltd, Korea
  • Jaesug Ki Department of Computer Engineering, Incheon National University, Korea
  • Byungsoo Lee Department of Computer Engineering, Incheon National University, Korea

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