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인터넷 기반 슬롯머신(EGM) G2S (game to system) 프로토콜 엔진 설계

원문정보

Design and Implementation of Game to Systems (G2S) Protocol Engine for Slotmachine (EGM)

안희준

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초록

영어

The international casino game industry has adopted G2S (game to systems) protocol for the futurecommunication standards between slot machines and gaming hosts. G2S protocol uses the internet protocols andXML message format. Not simply G2S protocol replaces the SAS protocol currently in use but with manylimitations, but provides diverse application and business chances to the casino industry. In this paper, weintroduce the overview of technical features of G2S system, and describe our design and implementationexperience of core G2S protocol engine for slot machine devices. The G2S engine provides key protocol stack ofG2S (HTTP, XML, and SOAP) and runtime services, using open source softwares and custom classes. Theprotocol compatibility of the implemented G2S engine is confirmed against an openG2S host softwarecontributed by IGT. Also the measured memory size and perfroamcne is compact enough for typical slotmachine hardware specification.

목차

ABSTRACT
 1. 서론
 2. G2S 프로토콜
  2.1 SAS 프로토콜 시스템의 문제점
  2.2 G2S 프로토콜[6]의 기술적 특징
 3. G2S 프로토콜 엔진 설계 및 구현
  3.1 구조 및 환경
  3.2 XML 엔진
  3.3 메시지 및 명령 처리
  3.4 시스템 상태관리
 4. 시스템 분석
 5. 결론
 감사의 글
 참고문헌

저자정보

  • 안희준 Heejune Ahn. School of Information and Communications Engineering, Seoul National Uni. of Science and Technology

참고문헌

자료제공 : 네이버학술정보

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