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논문검색

창의성 요소를 고려한 G러닝 설계 전략 탐색

원문정보

Inquiring Strategies to Design a Game Based Learning Considering Factors for the Creativity

강신천

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초록

영어

Recently the creative education is being discoursed actively for the primary and the secondary school inKorea. It makes students get the creativity and the alternative knowledge which is merged in the newsolution for solving some problems that they can meet in their life. On the other hand, Game BasedLearning (G-Learning) has been approved it's educational effects not only in Korea but also all over theworld. This study tried to consider G-Learning as educational methods for improving the creativity. To putit concretely, the purpose of this study is inquiry useful strategies for designing the G-Learningconsidering factors for the creativity. There are many scholars who has been researching about thecreativity factors such as Guilford, Torrance, Anderson or Clark and so on. This study inquired somestrategies into the G-Learning considering creativity factors by Guilford and Torrance who had researchedcreativity factors for the primary and the secondary school students. For the game design theory, this studyexamined Whitton's one because he had reported one of the most comprehensive game design strategies. Finally, this study inquired game design strategies based on merging the creativity factors by Guilfordwith the game design strategies by Whitton. It suggests useful strategies for the game designer who arewilling to develop some games for improving students' creativity directly or creativity strategies asnecessary factors for the G-Learning.

목차

ABSTRACT
 1. 서론
 2. 창의성 요소 탐색
  2.1 비판적 사고와 창의적 사고 논의
  2.2 창의성 요소 탐색
 3. 창의성 요소를 고려한 G러닝 설계 전략
  3.1 N. Whitton의 G러닝 설계 요소
  3.2 창의성을 고려한 G러닝 설계 전략
 4. 대안적 G러닝 설계 전략의 타당화
 5. 결론
 참고문헌

저자정보

  • 강신천 Shin Chun Kang. 국립공주대학교 사범대학 컴퓨터교육과 부교수

참고문헌

자료제공 : 네이버학술정보

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