원문정보
초록
영어
Developing computer games is a highly specialized process. Adding stereoscopic 3D features to a game canbe time consuming an may lead to a whole new production pipeline. While there products like TRIDEF enablestereoscopic 3D gaming on the user side, many leading game manufacturer consider engines with integratedstereoscopic 3D support like the CRYENGINE or the use of a "ready to use" library for adding stereo 3Dsupport to their game. The french company TRIOVIZ has put a new a stereo 3D software development kit on themarket, witch works on multiple platforms and can easily be integrated on top of existing game structures. Thisarticle addresses what impact the stereo 3D engine has on the game building process. Since stereoscopic 3Dcomputer games will be played on different devices of different sizes with various viewing distances, this articlealso shows which parameters need to be adapted to provide a comfortable stereoscopic viewing experience forthe player.
목차
1. Introduction
1.1 Economy of resources
1.2 Easy integration
1.3 Control of the 3D parameters
1.4 Stereoscopic output modes
2. Depth estimation and positioning of the stereo window
3. Adjusting disparity to viewing medium
4. Conclusion
참고문헌