원문정보
보안공학연구지원센터(IJSEIA)
International Journal of Software Engineering and Its Applications
Vol.7 No.6
2013.11
pp.359-366
피인용수 : 0건 (자료제공 : 네이버학술정보)
초록
영어
We present a feature-guided salient rendering a 3D triangular mesh. For this, we compute directions on the vertices of the mesh and distribute noise on the faces of the mesh. After projecting the direction and noise into image space, we execute a convolution algorithm to render the mesh. We use three directions in this paper: a principal direction, the tangent direction of an isocurve of view-dependent features, and the tangent direction of an isocurve of luminance. By controlling the noise, we produce several artistic effects including pencil drawing and hatching.
목차
Abstract
1. Introduction
2. Related Work
2.1. LIC on 3D Models
2.2. Pencil Drawing on 3D Models
3. Computing Directions
3.1. Computing Principal Directions
3.2. Computing Tangents of Isocurves
4. Generating Noise
5. Convolution
6. Implementation and Results
7. Conclusion and Future Work
Acknowledgement
References
1. Introduction
2. Related Work
2.1. LIC on 3D Models
2.2. Pencil Drawing on 3D Models
3. Computing Directions
3.1. Computing Principal Directions
3.2. Computing Tangents of Isocurves
4. Generating Noise
5. Convolution
6. Implementation and Results
7. Conclusion and Future Work
Acknowledgement
References
키워드
저자정보
참고문헌
자료제공 : 네이버학술정보
