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아동의 부정적 감정 완화를 위한 기능성 게임 디자인 요소 연구

원문정보

A Study on Serious Game Design Elements of Mitigating Negative Emotions of Children

박영표, 오규환

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초록

영어

People have been experiencing lot of incidents for their lives which results in gaining their impetus. Each impetus derives an emotion and such emotion is either of positive or negative one. The positive emotion motivates activation of his life but the negative emotion demotivates one. Specifically, the negative motivation will be much worse for children and it could be adversely affected to their emotional development. The paper first characterizes how to regulate an emotion in a view of psychology base and also characterizes how to regulate the emotion for children. And then, we analyze serious game contents which have been developed to care a negative emotion for children and youth to derive some game elements to be used in the games. Finally, by combining the two characterizations of regulation of emotion in psychology view and the serious games, we propose effective game elements for caring children’s negative emotion. We expect that the results will provide a good guideline when we make a serious game to care children’s negative emotion.

목차

ABSTRACT
 1. 서론
 2. 연구 목표와 방법
 3. 심리학 관점에서 부정적 감정 완화선행 연구 분석
  3.1 심리학에서의 정서 관리 선행 연구 분석
  3.2 부정적 감정 완화 방법의 범주화 대표사례 제시
 4. 심리학 관점에서 아동의 부정적감정 완화 방법 범주화
  4.1 아동의 정서 관리에 대한 선행 연구 분석
  4.2 심리학 관점에서 아동의 부정적 감정완화 방법
 5. 기능성 게임 분석을 통한 아동/청소년의 부정적 감정 완화 방법 범주화
  5.1 선행 기능성 게임에서의 부정적 감정완화 방법 분석
  5.2 기능성 게임에서 아동/청소년 부정적 감정 완화 방법
 6. 아동의 부정적 감정 완화를 위한 게임 요소 제시
  6.1 아동의 부정적 감정 완화를 위한 게임 요소 제시
  6.2 아동의 부정적 감정 완화를 위한 게임요소로 사용되기 어려울 것으로 판단되는 아동의 감정 완화 방법
 7. 결론
 참고문헌

저자정보

  • 박영표 Young Pyo Park. IELab, Department of General Graduate School of Digital Media, Ajou University
  • 오규환 Gyu Hwan Oh. IELab, Department of General Graduate School of Digital Media, Ajou University

참고문헌

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