원문정보
Interactive Storytelling of Visual Encyclopedia Applications
초록
영어
The purpose of this paper is to analyze the singularity of visual encyclopedia applications which utilize digital images with gameness and storytelling as the center. Due to the popularization of smart devices, visual encyclopedia applications are actively used in education. In the case of the visual encyclopedia applications, while they inherit some features of paperback visual encyclopedia, they make use of interactive features of the smart media. After analyzing information reconstruct method of the visual encyclopedia applications which distinguish between applications and paperback, this paper extracts the characteristics of interactive storytelling. In this process, the analysis of this paper focuses on themes and play elements that have been extended by visual encyclopedia applications through the digital virtual theory which is Vilem Flusser suggested. Therefore, visual encyclopedia applications provide new educational experiences by providing the method of reproduction and configuration of information through the interactive participation of infant, which was limited to intertextual participation in existing paperback visual encyclopedias.
목차
1. 서론
2. 도감형 애플리케이션의 정보 구성 방식
2.1. 비가시적 대상의 상상적 발현
2.2. 사용자 주체적 이미지 구성
3. 도감형 애플리케이션의 스토리텔링 양상
3.1. 극적구성을 통한 정보의 가시화
3.2. 증강현실을 통한 실재의 상상적 확장
4. 결론
참고문헌
