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미디어 패러다임 변화에 따른 연기예술의 사회적 확장 - 기술적 이미지의 시대, 컴퓨터 애니메이션에 의한 연기표현의 메타 담론 -

원문정보

Social Expansion Of Performance Art According To Change of Medial Paradigm - Meta discourse of performance expression by computer -

박형진

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초록

영어

Up to this day, the concept of “reproduction” in art activities has played the most important role in setting forth the principle of realization of art. By considering art as direct copy or imitation of nature, Aristotle as well as Plato raising a question on the efficiency of ‘art’ agreed that art consists of reproduction based on mimesis, the aesthetic concept regulating art. Thereafter, the concept of mimesis of Greece was the central concept controlling art theories and philosophies throughout Renaissance and Neo-Classicism. Until the beginning of the 19th century, art trends had changed their forms by constantly changing their names, but their ultimate objective was to attain a perfect reproduction, that is, transparency. However, with the invention of a camera in the middleofthe 19th century, an aesthetic value of reproduction that had been undoubted for a long time caused fundamental skepticism and a painting could not stick to the methodology of reproduction due to transparency of reproduction generated by a photo. As such, technical enhancement represented by a camera has caused the change in paradigm of art trend, called as ‘Crisis of Reproduction’, and also brought about transformation of perspective of epistemology. However, the crisis of reproduction was actually realized from the late 20th century. The concepts of simulation and simulacre suggested by Gilles Deleuze, Jacques Derrida, Jean Baudrillard and Jean F. Lyotard meant original impossibility of reproduction as well as absence of the original for basis of reproduction. The advent of digital images accompanied by introduction of a computer increased the ‘Crisis of Reproduction’ and the absence of the original form was considered as natural in the modern society. Such advent of digital technology caused many changes across overall industry and culture. Currently, Internet or smart device is an integration of digital technologies as well as an innovative existence of media. Such development of digital technologies led to the change in paradigm of media and also transformed creation of images and manner of consumption. As such, with the development of digital technologies, industrial society was changed into information society, and thus new paradigm of media was emerged across overall industry, which has a significant influence on the change in environment of performance art. Breaking away from the framework of contents in which actual actors showed, they have been expanded into a new concept in the area of performance art, depending on the change of media environments, such as appearance of virtual actors through 3D simulation technique. In addition, the development of digital images have changed the behavior of consumption of images, and such changes brought about the change in audience’s previous awareness of actors.

목차

1. 들어가며
 2. 이미지의 재현 개념
  1) 이미지의 재현 개념과 변천 모델
  2) 디지털매체의 수용과 디지털이미지
  3) ‘미메시스(mimesis)’에서 ‘시뮬라시옹(simulation)’으로(시뮬라크르의시대_‘가짜가 판치는 세상’_원본과 복제의 문제)
 3. 연기예술의 사회적 확장
  1) 이미지 표현의 확장_경계의 중심에 서다
  2) 초실재(Hypereale)의 등장_현실보다 더 현실 같은 영상
  3) 디지털 가상과 연기예술
 4. 나가며
 참고문헌
 Abstact

저자정보

  • 박형진 Park, Hyung-Jin. 계명대학교 미술대학 영상애니메니션과 교수

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