원문정보
보안공학연구지원센터(IJSEIA)
International Journal of Software Engineering and Its Applications
Vol.7 No.4
2013.07
pp.259-268
피인용수 : 0건 (자료제공 : 네이버학술정보)
초록
영어
In software modeling, it is difficult to properly arrange the modeling of system structure and behavior as the traversal between software models usually lacks a clear progression path. Taking an inter-disciplinary approach, this paper tackles the problem by borrowing ideas from a successful movie “Architecture 101”. The commonalities between the movie and modeling are studied. The result is a proposal for multi-modeling construction. The benefits include more explicit guidance in software development. And the progression from model to code is made more productive.
목차
Abstract
1. Introduction
2. Multiplicity in Software Modeling
2.1. Multiple System Views
2.2. Multiple Abstraction Levels
3. “Architecture 101” Movie with Pleasing Harmony
3.1. Movie Description
3.2. Dual paths through Fragmentation
3.3. Similarities and Differences at Three Levels
4. Avant-garde/cubism with Pleasing Aesthetic
5. Lessons for Software Modeling
5.1. Commonalities
5.2. Model Views and Levels
5.3. Model Fragments
5.3. Balance between Models
6. Discussion
6.1. Multi-modeling Criteria
6.2. Fragmentation and Sequencing
6.3. Ideal State of Development Order
7. Conclusion
References
1. Introduction
2. Multiplicity in Software Modeling
2.1. Multiple System Views
2.2. Multiple Abstraction Levels
3. “Architecture 101” Movie with Pleasing Harmony
3.1. Movie Description
3.2. Dual paths through Fragmentation
3.3. Similarities and Differences at Three Levels
4. Avant-garde/cubism with Pleasing Aesthetic
5. Lessons for Software Modeling
5.1. Commonalities
5.2. Model Views and Levels
5.3. Model Fragments
5.3. Balance between Models
6. Discussion
6.1. Multi-modeling Criteria
6.2. Fragmentation and Sequencing
6.3. Ideal State of Development Order
7. Conclusion
References
저자정보
참고문헌
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