원문정보
보안공학연구지원센터(IJSEIA)
International Journal of Software Engineering and Its Applications
Vol.7 No.3
2013.05
pp.13-22
피인용수 : 0건 (자료제공 : 네이버학술정보)
초록
영어
A character is regarded as an essential element for storytelling, revealing the concept of a content piece. The character is freely created through an author's imagination, but methodology is required to make it a concrete figure. Thus, this paper will explore the elements that make characterisation possible and find ways to represent characters. It will further investigate whether the methodology can be applied to digital content, which occupies an important position in the urban computing arena. The ‘DuGong’ character in the 2012 Expo in YeoSu, Korea, serves as a good example.
목차
Abstract
1. Introduction
2. Factors of Characterisation
2.1. External Appearance
2.2. Speech
2.3. Actions
2.4. Environment
2.5. Application to Digital Content
3. Case Study: ‘DuGong’ Character in the Expo 2012, YeoSu, Korea
3.1. Feature of the Expo 2012 Yeosu
3.2. Storytelling of Theme Pavilion
3.3. Characterisation of DuGong
4. Conclusion
References
1. Introduction
2. Factors of Characterisation
2.1. External Appearance
2.2. Speech
2.3. Actions
2.4. Environment
2.5. Application to Digital Content
3. Case Study: ‘DuGong’ Character in the Expo 2012, YeoSu, Korea
3.1. Feature of the Expo 2012 Yeosu
3.2. Storytelling of Theme Pavilion
3.3. Characterisation of DuGong
4. Conclusion
References
저자정보
참고문헌
자료제공 : 네이버학술정보