원문정보
보안공학연구지원센터(IJSEIA)
International Journal of Software Engineering and Its Applications
Vol.7 No.1
2013.01
pp.69-78
피인용수 : 0건 (자료제공 : 네이버학술정보)
초록
영어
In this paper, we propose a method for embedding real characters in the 3D virtual space. Most systems have adopted virtual characters into the 3D virtual space to give more realistic situation, where the virtual characters have been controlled by user-steered interfaces. In order to take user immersion, we need to embed real characters into the 3D virtual space. This paper describes how to represent the real characters in 3D virtual space, and how to transform them according to the user control. The experimental results of our proposed method show that immersion and participation of learners are continuously increased.
목차
Abstract
1. Introduction
2. Embedding Real Characters into the 3D Virtual Space
2.1. System Configuration
2.2. Capturing Data from Input Devices
2.3. Computing a Movable Bounding Box of Real Characters
2.4. Mixed Rendering of Real Character and 3D Virtual Space
3. Experimental Results
4. Conclusion
Acknowledgements
References
1. Introduction
2. Embedding Real Characters into the 3D Virtual Space
2.1. System Configuration
2.2. Capturing Data from Input Devices
2.3. Computing a Movable Bounding Box of Real Characters
2.4. Mixed Rendering of Real Character and 3D Virtual Space
3. Experimental Results
4. Conclusion
Acknowledgements
References
저자정보
참고문헌
자료제공 : 네이버학술정보
