원문정보
A Game Character Modeling and Animation Generation Method Using the H-Anim International Standard
초록
영어
The international standard of ISO/IEC 19774 H-Anim (Humanoid Animation) defines the hierarchical structure and modeling data of a human for the generation of human animation. A common character data format is necessary in order to share and exchange characters between different applications, including gaming applications. H-Anim can be used for this purpose, and is progressing towards further standardization of new functionalities. This paper describes the modeling and animation method of a game character based on H-Anim using a general graphics tool. It also describes an algorithm to convert from H-Anim WRL, the output file generated by the general graphics tool, to H-Anim X3D based on the H-Anim specification. In addition, an experiment is described that shows compatibility of the designed H-Anim character with a general X3D browser. General behavior animations applied directly to the H-Anim character are also included.
목차
1. 서론
2. H-Anim 모델링 데이터 형식
3. H-Anim 애니메이션 데이터 정의
4. 호환성 있는 H-Anim 형식의 게임 캐릭터 생성 방법
4.1 H-Anim 캐릭터 제작
4.2 H-Anim X3D 변환 알고리즘
5. 실험 및 결과
6. 결론
감사의 글
참고문헌