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반응형 게임캐릭터의 장면관리 메모리 엔진연구

원문정보

Study for Scene Management Memory Engine of Interactive Game Character

차명희

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초록

영어

Most users lose their interests when game users interactively play with characters to feel unfriend and unrealistic. In this thesis, we present a scene management memory model for autonomous game characters, which manages the recognized information by visual attention. The scene management memory of autonomous game character is comprised of visual memory. Scene management memory stores the recognized information at the physical structure embodied by Quadgraph structure. Game characters take adaptive actions for the situation by utilizing the stored information in the memory system. To use the capacity of memory effectively, we devise the algorithm of quick visual attention, well suited to game environment. We have implemented our memory system for the experiment to confirm its feasibility and availability. As a result of the experiment, we positively verify that autonomous game character perceives the static and dynamic object of 3D game world by visual attention mechanism with about 2 times improvement of time complexity.

목차

ABSTRACT
 1. 서론
 2. 관련연구
 3. GAVA(Game Autonomous Virtual Agent) 설계
  3.1 GAVA 설계
  3.2 Sensory system (Memory)
 4. 장면관리 메모리 시스템
  4.1 장면관리 메모리 시스템 구조
  4.2 장면관리 메모리 시스템 실험환경
  4.3 장면관리 메모리 테스트 시나리오
 5. 실험
 6. 결론 및 향후연구
 참고문헌

저자정보

  • 차명희 Myung Hee Cha. 서울사이버대학교 멀티미디어디자인학과 교수

참고문헌

자료제공 : 네이버학술정보

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