원문정보
보안공학연구지원센터(IJMUE)
International Journal of Multimedia and Ubiquitous Engineering
Vol.8 No4
2013.07
pp.353-362
피인용수 : 0건 (자료제공 : 네이버학술정보)
초록
영어
An implementation of a motion editor using laser-scanned 3D body data and the animated result in augmented reality are reported in this paper. Joint points of the skeleton in the body were picked up as pivot points for 3D rotation. The body data were framed to skeleton model and organized as hierarchical structure. In order to implement the 3D animation of the laser scanned body data, the vertexes of the objects were connected as skeleton structure and animated to follow dynamic patterns inputted by user. The proposed method can provide various 3D motion of the body in augmented reality.
목차
Abstract
1. Introduction
2. 3D Animation Using the Body Data
2.1. Laser Scanned Body Data
2.2. Modeling of The 3D Body Object for Animation
2.3. Controlling 3D Animation of the Body
2.4. Interpolation on the Joint
3. Implementation of 3D Animation on Augmented Reality
4. Conclusions
Acknowledgements
References
1. Introduction
2. 3D Animation Using the Body Data
2.1. Laser Scanned Body Data
2.2. Modeling of The 3D Body Object for Animation
2.3. Controlling 3D Animation of the Body
2.4. Interpolation on the Joint
3. Implementation of 3D Animation on Augmented Reality
4. Conclusions
Acknowledgements
References
저자정보
참고문헌
자료제공 : 네이버학술정보