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온라인을 통한 소설 교육 학습 모델: EDGE 학습 모델 설계를 중심으로

원문정보

Design of EDGE(E-learning Design for Going through Effectively a novel on literature class) learning model

이명랑

초록

영어

From the end of 2000, the era of full-fledged remote college education has opened and online education is evolving rapidly. However, the liberal literary education takes place in cyberspace university level, in most cases, is staying general education. In this paper, we designed EDGE (E-learning Design for Go through effectively a novel on literature class, EDGE) learning model to teach novel using the characteristics of literary education and online education. EDGE learning model proposed in this paper, students can hosts lecture spaces to get in-depth understanding of the literature, can have a variety of literary experience and can interact each other actively. Future research includes developing unique online teaching type which enables literature concept delivering and teaching creative writing simultaneously.

목차

ABSTRACT
 1. 서론
 2. 관련 연구
  2.1. 문학 교육의 개념과 특징
  2.2 온라인 교육의 개념과 특징
  2.3 관련 연구 동향
 3. 온라인을 통한 소설 교육 학습 모델:EDGE(E-learning Design for Go through Effectively a novel on literature class, EDGE) 학습 모델 설계
  3.1 사이버대학 문학 관련 강의 공간의 실제 운영 사례
  3.2 EDGE 학습 모델의 설정
  3.3 EDGE 학습 모델의 설계
 4. EDGE 학습 모델의 운영
  4.1 운영 사례
  4.2 운영 후 효과
 5. 결론 및 향후 연구과제
 참고 문헌

저자정보

  • 이명랑 Myoung-Lang Lee. 서울디지털대학교 문예창작학과 교수

참고문헌

자료제공 : 네이버학술정보
  • 1Yeon Jung Park, “Investigate present and future of online Japanese literature education", Educational Studies in Foreign language of Hankuk University of Foreign Studies , Vol.22, No.2, pp.23-37. 2008.
  • 2Han Yong Woo, "Structure and Practical reasoning of Literature education", Practical use and practice for Literature education, Saemoonsa, p.32, 2009.
  • 3Woo Young Kang, "Studies in Education informatization and OnlineTraining methodology", Changwon University a graduate school of education, pp.26-29, 2007.
  • 4Jin Sook Park., Nam Eee Eum, "Educational engineering", Ehwa Womans University Educational engineering, Seoul, Education science publisher, p.245, 2004.
  • 5Hyun A Ko, "The study has divided reading education activities depending upon the time", Korean National University of Education a graduate school of education, p.16, 2005.
  • 6http://www.ecampusnews.com/top-news/pondering-the-futu re-of-moocs-what-will-they-ultimately-achieve/3/ (eCampusNews, 2012. 11. 21)
  • 7http://www.nmc.org/pdf/2012-horizon-report-K12.pdf (Future Classroom Lab, 2012. 11.16.)
  • 8http://www.eschoolnews.com/2012/11/21/how-effective-ar e-student-surveys-in-teacher-evaluations/(eSchoolNews, 2012. 11. 21)
  • 9http://www.sdu.ac.kr/(Seoul Digital University, 2013. 05.01.)
  • 10A Research on the Commitment Factors of Educational Gamesearticle 원문 이동
  • 11As the story continues: the future of game stroytellingearticle 원문 이동
  • 12A Study for students through game education contentsearticle 원문 이동
  • 13The Ministry of education, "The National language and curriculum", 1997.
  • 14In Sung Jung, "Understanding of Distance education", Education science publisher, p.211, 1999.

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