원문정보
Design of the MMORPG Item’s Pricing Decision System based on Collective Intelligence Mode
초록
영어
Recently, since the development of internet and online space, people experience new communication space and games different from traditional ones. People share their experiment of games and item in the online space with internet. This paper proposes the design of the MMORPG item’s pricing decision system. First, the on-going “chatting” in the game chatting system is collected by chatting API. This collected chatting is the information including terms of game item. Then, extracted terms of game item are classified on the basis of collective intelligence model and generate a table of weight. At last, this system can recommend suitable MMORPG item to users with the obtained weight table storing as ontology.
목차
1. 서론
2. 관련연구
2.1 MMORPG
2.2 사용자 채팅
2.3 시맨틱 웹, 온톨로지
2.4 (collective intelligence) 모델
3. 가격결정시스템 설계
3.1 가격결정시스템의 개요
3.2 아이템 관련 자료 수집과 데이터베이스 설계
4. 아이템 데이터베이스 구축
5. 결론 후 향후 연구방향
감사의 글
참고문헌