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논문검색

국내 게임중독 담론의 역사

원문정보

History of Game Addiction Discourse in Korea

문성호

피인용수 : 1(자료제공 : 네이버학술정보)

초록

영어

The purpose of this study is revealing how ‘GAME ADDCTION’ becomes a discourse. With this study we can find that ‘GAME ADDICTION’ is tool for restricting ‘ABNORMAL’. In conclusion , ‘GAME ADDICTION’ was born in Korea at 1990, and become a discourse with ‘STARCRAFT sensation’ and ‘PCbang’. Social organizations used game addiction discourse from 1999 to 2004. And psychiatry started ruling game addiction discourse from 2005. Now psychiatry is using game addiction to expand their power into home. These processes resembles Foucault,M.’s “LES ANORMAUX”. And many things prove that psychiatry acts just like what that did at Foucault’s 19c. We have to aware what is going on in Korea about game addiction and need to study on psychiatry’s actions.

목차

ABSTRACT
 1. 서론
  1.1 문제의 제기
  1.2 연구의 목적
 2. 이론적 논의
  2.1 게임중독의 개념적 논의
  2.2 담론의 고고학적 연구
 3. 연구 방법
  3.1 연구절차
  3.2 분석 대상
 4. 결론
  4.1 연구 결과의 요약
  4.2 결과의 논의
  4.3 연구의 한계 및 후속연구를 위한 제언
 참고문헌

저자정보

  • 문성호 Sung-ho, Moon.. 연세대학교 케뮤니케이션대학원 영상커뮤티테이션 석사

참고문헌

자료제공 : 네이버학술정보
  • 1Sung Gi, Hwang, A Study on the Unconstitutionality of Online Game Shutdown, Hallym Univ. Law Lab., THE JOURNAL OF HALLYM LAW FORUM, 16, pp. 139-156, 2005
  • 2ChangSeok, Park, A Constitutional Investigation on the Online Game Shutdown System, Han Yang Association for Legal Studies, Han Yang Law Review, 37, pp11-28, 2012
  • 3Dong-yeon, Lee, “Game Shutdown regulation, Game phobia, panopticon society”, Cultural action, MunHwaBBang , 1, 2012, http://www.culturalaction.org/xe/index.php?document_ srl=12970&mid=newsletter&listStyle=viewer&page=2
  • 4Internet Addiction: The Emergence of a New Clinical Disorder네이버 원문 이동
  • 5JaeHong, Jang, Research Trends in Internet Addiction in Korea and The West, and Recommendation to Future research: from 1996 to 2007, Journal of Future Oriented Youth Society, 6(4), 157-183, 2009
  • 6Development of Korean Internet Addiction Scales네이버 원문 이동
  • 7'Behavioral' Addictions: Do They Exist?네이버 원문 이동
  • 8HyeYoung, Kim, "Michel Foucault's archeology and genealogy, and history of others : Political implications of the inseparability thesis, power - history”, Graduated School of Seoul Univ., 2006
  • 9THE LIMITS OF INDIVIDUATION, OR HOW TO DISTINGUISH DELEUZE AND FOUCAULT네이버 원문 이동
  • 10Hyung-Won, Jung, A study on Explorational Factors of Addiction in Online Game, KSCG, 25(3). pp.129-137, 2012
  • 11Yong-Chul, Shin. A Research on the Commitment Factors of Educational Games, KSCG, 25(4), pp157~168, 2012
  • 12KyuHyuk, Lim. The Effects of Self-Efficacy on Online Game Flow -Focus on Moderating Influence of Self-Control, KSCG, 3(21), pp131-141, 2010
  • 13Foucault, M, (2003), Histoire de la folie a l'age classique(KyuHyeon, Lee. Trans), Nanam, (Original work published 1972)
  • 14Eribon, D, (1995) (JeongJa, Park Trans.), “Michel Foucault”, Vision and Language, (Original work published 1989)
  • 15Jin Kyung, Lee, Michel Foucalt and Discourse thoery : Escape from Image, Escape of Philosopy, pp.197~244, Saegil, 1995
  • 16Foucault, M.(2000). L’Archeologie du Savoir. (Jung Woo, Lee. Trans.) MinUm, (Original work published 1969)
  • 17Foucault, M.(2001). LES ANORMAUX: Coursau College de France,1974-1975. (JeongJa, Park. Trans.) DongMunSun, (Original work published, 1999)

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