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영웅소설 <유충렬전>의 게임 스토리텔링 연구

원문정보

A study on the game storytelling method of <Yuchungryuljeon> Heroic Novel

안기수

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초록

영어

The game contents possibility of hero novel, it investigated the contents plan of three branches. First the character when embodying a hero novel with game, most being important is to a place where it creates the character and the conduct which is various transfiguration will lead and there is a necessity which will make a data base. It follows in the people army and it arranges and it applies, it will be able to create the character which the people and character, the outward appearance, conduct, an environment and the language back leads. The people army which appears specially from hero novel broad assortment it considers a point and will say that the hero and hostility the set of one character is possible in the center which it will cut. The character will be able to display the ability where the weapon or mysterious one tool back which is various appears in fight talk of the place hero novel which talks the tool which it uses from game excels letting with the hero, the possibility to assist in order to be, it will be able to create threely-dimensional. The mythical space will be able to create in the cyberspace where the game is advanced. Stage that the hero opens from namely hero novel it appears especially it will be able to replace the world which is possible as much as from the experience world space and annularly form anger the expectation. Also the toe from game the ring flows and hour to follow is described the narrative structure of the novel which with game and it is converted and the wool mote especially or event grudge it goes with but as game it will be able to develop the method of the ring because is the possibility of decreasing an interest it is proper in the digital media. The one side game scenario it knows that it converts only the be disconnected scenario which is the possibility of seeing from novel the multi fan-shaped scenario which transfigures at ton and the wool mote borrows a hero novel especially and it creates with the fact that it will be able to convert with game it thinks. With it tries to observe from above the hero novel applies the plan of five branches of game together and the transfiguration is possible enough, it will say that there is a possibility as the game contents.

목차

1. 서론
 2. 스토리의 요소와 게임의 구조
 3. 서사요소별 게임 스토리텔링 방안
  3.1 캐릭터의 스토리텔링
  3.2 신화적 시공간의 스토리텔링
  3.3 사건의 단계적 스토리텔링
 4. 결론
 참고문헌
 Abstract

저자정보

  • 안기수 Ahn, Gee-soo. 남서울대학교 교양과정부 교수

참고문헌

자료제공 : 네이버학술정보

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