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가정용 콘솔 게임 장치를 이용한 가상현실 운동프로그램이 노인의 균형능력에 미치는 효과

원문정보

The Effect of Virtual Reality-based Ex ercise Program using Domestic Console Game machine on the Balance Abilities for the Elderly

김명철, 한슬기

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초록

영어

P urpose : The purpose of this study was to investigate the effect of Virtual Reality-based Exercise Program using Domestic Console Game machine on balance in elderly.
Methods : 13 female took part in this study. The average age of the elderly was 78.84 years. All subjects could walk without an assistive device. All subjects were participated in this study during 6 weeks(3 days per week). All participants were assessed on berg balance scale(BBS), functional reach test(FRT), timed up & go test(TUG) and measured on range of motion(ROM) of hip and ankle joint. The data were analyzed using paired t-test.
Results : After 6 weeks exercise training, the result of this study were as follows:
1. BBS of the elderly was significant difference between test-retest(p<0.05).
2. FRT of the elderly were significant difference between test-retest(p<0.05).
3. TUG of the elderly were significant difference between test-retest(p<0.05).
4. ROM of hip joint in the elderly were not statistically significant difference between test-retest(p>0.05). But, ROM of ankle joint in the elderly were show statistically significant difference between test-retest(p<0.05).
Conclusion : the findings suggest that elderly person could improve their balance through Virtual Reality-based Exercise Program using Domestic Console Game machine.

목차

Abstract
 I. 서론
 II. 연구방법
  1. 연구대상
  2. 운동방법
  3. 측정방법
  4. 자료 분석
 III. 연구결과
  1. 운동 전ㆍ후 균형능력의 변화
  2. 운동 전ㆍ후 관절가동범위의 변화
 IV. 고찰
 V. 결론
 참고문헌

저자정보

  • 김명철 Kim, Myung-Chul. 을지대학교 물리치료학과
  • 한슬기 Han, Seul-Ki. 대전요양병원 재활치료부

참고문헌

자료제공 : 네이버학술정보

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