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Computing and Communications

KineSpell2-Acceptability Test of Wii Remote as a Controller of an Educational Game

원문정보

초록

영어

KineSpell2, a digital game-based learning application, is developed to maximise the learning of spelling. It provides an enjoyable environment that motivates students to learn. The purpose of this research is to establish the acceptability of the Wii Remote as a wireless controller of KineSpell2 through the Controller's Learnability, User Satisfaction and Ease of Use. The acceptability test result suggests that using the Wii Remote as a game controller in an educational context can provide an enjoyable environment with a high acceptability rating.

목차

Abstract
 I. INTRODUCTION
 II. KINESPELL2
  A. Software Architecture
  B. Controller Technology
  C. Acceptability Test Methodology
 III. DISCUSSION
  A. Wii Remote Components Development
  B. Acceptability Test Results
 IV. CONCLUSIONS
 V. RECOMMENDATIONS
 ACKNOWLEDGMENTS
 REFERENCES

저자정보

  • Rose Ann Sale Web Science Group, Department of Computer Science, University of the Philippines, Diliman Quezon City, 1101 Philippines
  • Manica Dimaiwat Web Science Group, Department of Computer Science, University of the Philippines, Diliman Quezon City, 1101 Philippines
  • Ma. Rowena Solamo Web Science Group, Department of Computer Science, University of the Philippines, Diliman Quezon City, 1101 Philippines
  • Rommel Feria Web Science Group, Department of Computer Science, University of the Philippines, Diliman Quezon City, 1101 Philippines

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