원문정보
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초록
영어
KineSpell2, a digital game-based learning application, is developed to maximise the learning of spelling. It provides an enjoyable environment that motivates students to learn. The purpose of this research is to establish the acceptability of the Wii Remote as a wireless controller of KineSpell2 through the Controller's Learnability, User Satisfaction and Ease of Use. The acceptability test result suggests that using the Wii Remote as a game controller in an educational context can provide an enjoyable environment with a high acceptability rating.
목차
Abstract
I. INTRODUCTION
II. KINESPELL2
A. Software Architecture
B. Controller Technology
C. Acceptability Test Methodology
III. DISCUSSION
A. Wii Remote Components Development
B. Acceptability Test Results
IV. CONCLUSIONS
V. RECOMMENDATIONS
ACKNOWLEDGMENTS
REFERENCES
I. INTRODUCTION
II. KINESPELL2
A. Software Architecture
B. Controller Technology
C. Acceptability Test Methodology
III. DISCUSSION
A. Wii Remote Components Development
B. Acceptability Test Results
IV. CONCLUSIONS
V. RECOMMENDATIONS
ACKNOWLEDGMENTS
REFERENCES
저자정보
참고문헌
자료제공 : 네이버학술정보