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초록
영어
As a practice-oriented discipline, Software Engineering is most effectively taught by using a variety of hands-on experiences. Team-based projects where students can practice their technical and soft skills are a key feature of many software engineering courses aimed to prepare students for the realities of industrial software development. This paper surveys the objectives of software development projects in undergraduate courses and summarizes four roles in which the instructor can participate in student projects: a customer, an architect, a team manager, and a mentor. The paper is concluded with case studies illustrating the nature of these roles.
목차
Abstract
1. Introduction
2. Industry and Software Engineering
3. Instructor and Practical Experiences
3.1 Teamwork and Project Management
3.2 Theory vs. Technology
3.3 Software Process
3.4 Roles that The Instructor Can Play
4. Case Studies
4.1 SurveyCentral
4.2 TextTrader
5. Conclusions
References
1. Introduction
2. Industry and Software Engineering
3. Instructor and Practical Experiences
3.1 Teamwork and Project Management
3.2 Theory vs. Technology
3.3 Software Process
3.4 Roles that The Instructor Can Play
4. Case Studies
4.1 SurveyCentral
4.2 TextTrader
5. Conclusions
References
저자정보
참고문헌
자료제공 : 네이버학술정보
