원문정보
Building literary space with digital contents
초록
영어
This study is built on below order. First, 'GANCHONSUPIL' A report on process and result of literary space exploration. Through this, it has been proved that literary space exploration helps understanding the literature and specially effective to revive the livelihood and movement of literature. However, because of lost spaces, there is a limit to experience the totally of literature. Second, Cyber museum, which could be named as , is to overcome this limit. It is transferring the exhibition of conventional museum to internet environment. As it is necessary to have scenario and display in museum, it is also necessary to have systematic digital storytelling and contents with edutainment function. To secure digital storytelling, utilization of intro and space and character centered story telling is proposed. Also, as examples to develop contents with edutainment function, sites are opened in game area, art contents area, regional culture study area. Third, Now the utilization of these contents has been left unsolved. Cultural contents includes artistic contents but also industrial attribute. Thus, before the development of the cultural contents, the distribution must be considered. And for this, utilizing as PR tool for regional culture and way of literature education. To build , there exists the difficulty that the cost of development and developer with literary knowledge must be secured in advance. However, if the digital contents can be built over these obstacles, it will lead to broaden the literature base and literature creation through new channel.
목차
Ⅱ. 〈사이버 관촌마을〉구축의 필요성
1. 『관촌수필』의 가치
2. 수용자 현황
3. 현장답사
4. 결과보고
Ⅲ. 〈사이버 관촌마을〉구현 방법
1. 사이버박물관의 적합성
2. 체계적인 디지털 스토리텔링의 확보
3. 에듀테인먼트 기능을 갖춘 콘텐츠 개발
Ⅳ. 결론을 대신하여 : 〈사이버 관촌마을〉의 활용가능성
참고문헌
Abstract
각주