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논문검색

고대 인터랙티브 스토리텔링의 특성을 지향한 디지털스토리텔링의 비선형성 연구

원문정보

The study on nonlinear form of digital storytelling pointed to a characteristic of interactive storytelling in ancient times

변민주

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초록

영어

Traditional entertainment, especially material that is story based, is almost always linear. In other words, one event follows anther in a logical, fixed, and progressive sequence. The structural path is a single straight line. Interactive works, on the other hand, are always nonlinear. Even when interactive works include a central storyline, players or users can weave a varied path through the material, interacting with it in a highly fluid manner. Long before video games, or experiments with interactive TV, or the explosive growth of the Internet-long, even, before computers had ever been imagined- human beings all over the world devised and participated in interactive storytelling experience. These beginnings. in fact, date back to ancient times, thousands of years before relatively old forms of media and entertainment like printed books and theatre. Some professional in interactive media hypothesize that the earliest forms of interactive storytelling took place around the campfire of prehistoric people. I agree to this theory and I will add to 'Kang Kang Sul Lae' of Korea This study is about storytelling-a new form of storytelling, to be sure, but part of tradition that stretches back to preliterate time. The type of storytelling I will investigate in this study, digital storytelling, can do all the things that traditional storytelling can do, and I would argue that it can even do many of these things better. Digital storytelling is narrative entertainment that reach its audience via digital technology and media. The Purpose of study is to reinterpret structure of interactive storytelling based on digital media. To serve as a guide to digital storyteller, articulating ideas of digital media, structure, and development techniques that are specifically tailored to digital entertainment and that will help to propel forward this new way of presenting stories. This study will examine structure of digital storytelling, examining how they are created; the unique development challenges each of them presents; and the special kinds of entertainment experiences they offer.

목차

1. 연구 배경 및 연구 목적
 2. 스토리텔링의 개념적인 접근
 3. 디지털 스토리텔링과 오디언스
 4. 인터랙티브 스토리텔링의 초기 형태
  4.1. 캠프파이어
  4.2. ‘디오니소스 페스티벌’
  4.3. 강강술래
 5. 고대 MMOG의 형태에 기반을 둔 현대 디지털미디어의 구조
  5.1. 다중 접속 온라인 게임의 초기 형태와 디지털 미디어
  5.2. 선형적 스토리텔링의 법칙성
  5.3. 선형적인 기반위에 세워지는 비선형적 구조
  5.4. 비선형성의 일반구조, 분기구조
 6. 인터랙티브 스토리의 특성과 스토리 만들기
 참고문헌
 Abstract

저자정보

  • 변민주 Byun, Min-ju. 백석문화대학 겸임교수

참고문헌

자료제공 : 네이버학술정보

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